Almost there: Finishing SokoFarm.

SokoFarm devBlog - Part 8

January 10th 2024

Getting all of the games puzzles in and working meant that the majority of the work on the project was mostly done. That left us with the thing that catches a lot of developers out – finishing...

The Grind: Making SokoFarm.

SokoFarm devBlog - Part 7

January 10th 2024

While we’d not really been making SokoFarm for that long at this point, only a matter of months in fact.

Bits n' Pieces: Making SokoFarm.

SokoFarm devBlog - Part 6

January 10th 2024

Before we could get into the grind of building all of the games puzzles, there were still features and basic functionality of the core game left to finish and unfortunately some design decisions to make.

Hello young SokoFarmer: Making SokoFarm.

SokoFarm devBlog - Part 5

January 10th 2024

While we had a playable game, it didn’t really look like anything someone would want to spend time with. Placeholder art is great for getting things working, not so good however for getting someone to want to play your game, so it was probably time for us to drop in some actual art as we were now being asked ‘is it supposed to look like that?’

Bringing things to life: Making SokoFarm.

SokoFarm devBlog - Part 4

January 10th 2024

With all projects, there’s a point where things go from being a code-base to a game you can play. It’s normally quite early in the project and it’s when you start to see what you’ve got, if things work the way you thought they might, is it good; is it even fun?

On the Farm: Making SokoFarm.

SokoFarm devBlog - Part 3

January 10th 2024

Since we now had a fully working framework, it was time to start paying attention to the game itself.

Outside In: Starting SokoFarm

SokoFarm devBlog - Part 2

January 10th 2024

Clicking ‘New Project’ is always a great feeling – the start of something fresh and exciting, after working on such a dark game previously; SokoFarm was certainly that.

Chonky Chickens: Conceptualising SokoFarm

SokoFarm devBlog - Part 1

January 10th 2024

While some games have great and inspiring starts, for such a happy game SokoFarm began sadly with the premature end of something else; a game we’d worked on for over a year...